As the developer of a game you end up playing it day and night… over and over… every day… I ignored the fact that this basically amounts to practice! I am very very good at the game, and didn’t realize it. So when I played the game and thought to myself, “This is way too easy! I need to make it harder!” I was dead wrong.
Update 1.2 of Super Happy Chainsaw makes some small changes to the swipe mechanics.
Instead of swipes being chosen by complete randomness the game is now aware of the last swipe performed. Rather than complete randomness the next swipe will be intelligently random so that the user experience is more fluid.