Unity3D not just for games!
I’ve written a pixel art drawing program using Unity3D that better supports my particular workflow than what is currently on the market.
It is designed to be similar to a sketchbook in that you just start drawing. All the finer details that come into play when exporting a piece of work come later in the workflow, you needn’t worry about placement or picking the wrong canvas size.
Once you’re done drawing you can then export your drawings to PNGs that you can grab through iTunes File Sharing.
You can find a full list of tools and functionality in the user manual here.
Visit the dedicated page for more details here!